# cMatrixGL Member List

This is the complete list of members for cMatrixGL, including all inherited members.

buildFrustumMatrix(double l, double r, double b, double t, double n, double f) | cMatrixGL | `[inline]`
buildLookAtMatrix(double eyex, double eyey, double eyez, double centerx, double centery, double centerz, double upx, double upy, double upz) | cMatrixGL | `[inline]`
buildLookAtMatrix(cVector3d &a_eye, cVector3d &a_lookAt, cVector3d a_up) | cMatrixGL | `[inline]`
buildPerspectiveMatrix(double fovy, double aspect, double zNear, double zFar) | cMatrixGL | `[inline]`
cMatrixGL() | cMatrixGL | `[inline]`
copyfrom(const cMatrixGL &a_source) | cMatrixGL | `[inline]`
copyto(cMatrixGL &a_destination) const | cMatrixGL | `[inline]`
getPos() const | cMatrixGL | `[inline]`
getRot() const | cMatrixGL | `[inline]`
glMatrixLoad() | cMatrixGL | `[inline]`
glMatrixMultiply() | cMatrixGL | `[inline]`
glMatrixPop() | cMatrixGL | `[inline]`
glMatrixPush() | cMatrixGL | `[inline]`
glMatrixPushMultiply() | cMatrixGL | `[inline]`
identity() | cMatrixGL | `[inline]`
invert() | cMatrixGL | `[inline]`
mul(const cMatrixGL &a_matrix) | cMatrixGL | `[inline]`
mulr(const cMatrix3d &a_matrix, cMatrix3d &a_result) const | cMatrixGL | `[inline]`
pMatrix() const | cMatrixGL | `[inline]`
set(const cVector3d &a_pos) | cMatrixGL | `[inline]`
set(const cMatrix3d &a_rot) | cMatrixGL | `[inline]`
set(const cVector3d &a_pos, const cMatrix3d &a_rot) | cMatrixGL | `[inline]`
str(std::string &a_string, int a_precision) | cMatrixGL | `[inline]`
trans() | cMatrixGL | `[inline]`
transr(cMatrixGL &a_result) const | cMatrixGL | `[inline]`

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