# D:/CHAI3D/build-2-0-0/2.0.0/win32/src/scenegraph/CWorld.h File Reference

Scenegraph
Virtual World. More...

`#include "extras/CGlobals.h"`
`#include "scenegraph/CCamera.h"`
`#include "scenegraph/CGenericObject.h"`
`#include "graphics/CTriangle.h"`
`#include "graphics/CTexture2D.h"`
`#include "graphics/CColor.h"`
`#include <vector>`

Go to the source code of this file.

## Classes
class | cWorld
| cWorld defines the typical root of the CHAI scene graph. It stores lights, allocates textures, and serves as the root for scene-wide collision detection. More...
## Defines
#define | CHAI_MAXIMUM_OPENGL_LIGHT_COUNT 8
| The maximum number of lights that we expect OpenGL to support.

## Detailed Description

Scenegraph
Virtual World.

CHAI3D 2.0.0 documentation
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