# cInteractionEvent Struct Reference
[Force Rendering Algorithms]

cInteractionEvent stores all information related to the intersection between a point and an object. More...

`#include <CInteractionBasics.h>`

List of all members.

## Public Member Functions
void | clear ()
| Initialize all data contained in current event.
## Public Attributes
cGenericObject * | m_object
| Pointer to the interaction object.
bool | m_isInside
| Is the pointer located inside the object.
cVector3d | m_localPos
| Position of the interaction point in reference to the objects coordinate frame (local coordinates).
cVector3d | m_localForce
| Resulting force in local coordinates.
cVector3d | m_localSurfacePos
| Nearest point to the object surface in local coordinates.

## Detailed Description

cInteractionEvent stores all information related to the intersection between a point and an object.

The documentation for this struct was generated from the following file:

- D:/CHAI3D/build-2-0-0/2.0.0/win32/src/forces/CInteractionBasics.h

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