| add(cQuaternion const &a_otherQ) | cQuaternion | [inline] |
| conj() | cQuaternion | [inline] |
| cQuaternion() | cQuaternion | [inline] |
| cQuaternion(double nw, double nx, double ny, double nz) | cQuaternion | [inline] |
| cQuaternion(double const *in) | cQuaternion | [inline] |
| dot(cQuaternion const &a_otherQ) const | cQuaternion | [inline] |
| fromAxisAngle(cVector3d a_axis, double a_angle) | cQuaternion | [inline] |
| fromRotMat(cMatrix3d const &a_mat) | cQuaternion | [inline] |
| invert() | cQuaternion | [inline] |
| length() const | cQuaternion | [inline] |
| lengthsq() const | cQuaternion | [inline] |
| mag() const | cQuaternion | [inline] |
| magsq() const | cQuaternion | [inline] |
| mul(cQuaternion const &a_otherQ) | cQuaternion | [inline] |
| mul(double s) | cQuaternion | [inline] |
| negate() | cQuaternion | [inline] |
| normalize() | cQuaternion | [inline] |
| operator double *() | cQuaternion | [inline] |
| operator double const *() const | cQuaternion | [inline] |
| operator*=(cQuaternion const &a_otherQ) | cQuaternion | [inline] |
| operator*=(double a_scale) | cQuaternion | [inline] |
| operator+=(cQuaternion const &a_otherQ) | cQuaternion | [inline] |
| operator==(cQuaternion const &a_otherQ) const | cQuaternion | [inline] |
| slerp(double a_level, cQuaternion const &a_q1, cQuaternion a_q2) | cQuaternion | [inline] |
| toAxisAngle(cVector3d &a_axis, double &a_angle) const | cQuaternion | [inline] |
| toRotMat(cMatrix3d &a_mat) const | cQuaternion | [inline] |
| w | cQuaternion | |
| x | cQuaternion | |
| y | cQuaternion | |
| z | cQuaternion | |
| zero() | cQuaternion | [inline] |