| add(cQuaternion const &a_otherQ) | cQuaternion |  [inline] | 
| conj() | cQuaternion |  [inline] | 
| cQuaternion() | cQuaternion |  [inline] | 
| cQuaternion(double nw, double nx, double ny, double nz) | cQuaternion |  [inline] | 
| cQuaternion(double const *in) | cQuaternion |  [inline] | 
| dot(cQuaternion const &a_otherQ) const | cQuaternion |  [inline] | 
| fromAxisAngle(cVector3d a_axis, double a_angle) | cQuaternion |  [inline] | 
| fromRotMat(cMatrix3d const &a_mat) | cQuaternion |  [inline] | 
| invert() | cQuaternion |  [inline] | 
| length() const | cQuaternion |  [inline] | 
| lengthsq() const | cQuaternion |  [inline] | 
| mag() const | cQuaternion |  [inline] | 
| magsq() const | cQuaternion |  [inline] | 
| mul(cQuaternion const &a_otherQ) | cQuaternion |  [inline] | 
| mul(double s) | cQuaternion |  [inline] | 
| negate() | cQuaternion |  [inline] | 
| normalize() | cQuaternion |  [inline] | 
| operator double *() | cQuaternion |  [inline] | 
| operator double const *() const | cQuaternion |  [inline] | 
| operator*=(cQuaternion const &a_otherQ) | cQuaternion |  [inline] | 
| operator*=(double a_scale) | cQuaternion |  [inline] | 
| operator+=(cQuaternion const &a_otherQ) | cQuaternion |  [inline] | 
| operator==(cQuaternion const &a_otherQ) const | cQuaternion |  [inline] | 
| slerp(double a_level, cQuaternion const &a_q1, cQuaternion a_q2) | cQuaternion |  [inline] | 
| toAxisAngle(cVector3d &a_axis, double &a_angle) const | cQuaternion |  [inline] | 
| toRotMat(cMatrix3d &a_mat) const | cQuaternion |  [inline] | 
| w | cQuaternion | |
| x | cQuaternion | |
| y | cQuaternion | |
| z | cQuaternion | |
| zero() | cQuaternion |  [inline] |