add(cQuaternion const &a_otherQ) | cQuaternion | [inline] |
conj() | cQuaternion | [inline] |
cQuaternion() | cQuaternion | [inline] |
cQuaternion(double nw, double nx, double ny, double nz) | cQuaternion | [inline] |
cQuaternion(double const *in) | cQuaternion | [inline] |
dot(cQuaternion const &a_otherQ) const | cQuaternion | [inline] |
fromAxisAngle(cVector3d a_axis, double a_angle) | cQuaternion | [inline] |
fromRotMat(cMatrix3d const &a_mat) | cQuaternion | [inline] |
invert() | cQuaternion | [inline] |
length() const | cQuaternion | [inline] |
lengthsq() const | cQuaternion | [inline] |
mag() const | cQuaternion | [inline] |
magsq() const | cQuaternion | [inline] |
mul(cQuaternion const &a_otherQ) | cQuaternion | [inline] |
mul(double s) | cQuaternion | [inline] |
negate() | cQuaternion | [inline] |
normalize() | cQuaternion | [inline] |
operator double *() | cQuaternion | [inline] |
operator double const *() const | cQuaternion | [inline] |
operator*=(cQuaternion const &a_otherQ) | cQuaternion | [inline] |
operator*=(double a_scale) | cQuaternion | [inline] |
operator+=(cQuaternion const &a_otherQ) | cQuaternion | [inline] |
operator==(cQuaternion const &a_otherQ) const | cQuaternion | [inline] |
slerp(double a_level, cQuaternion const &a_q1, cQuaternion a_q2) | cQuaternion | [inline] |
toAxisAngle(cVector3d &a_axis, double &a_angle) const | cQuaternion | [inline] |
toRotMat(cMatrix3d &a_mat) const | cQuaternion | [inline] |
w | cQuaternion | |
x | cQuaternion | |
y | cQuaternion | |
z | cQuaternion | |
zero() | cQuaternion | [inline] |