allocated() const | cTriangle | [inline] |
computeArea() | cTriangle | [inline] |
computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) const | cTriangle | [inline] |
cTriangle(cMesh *a_parent, const unsigned int a_indexVertex0, const unsigned int a_indexVertex1, const unsigned int a_indexVertex2) | cTriangle | [inline] |
cTriangle() | cTriangle | [inline] |
getIndex() const | cTriangle | [inline] |
getIndexVertex0() const | cTriangle | [inline] |
getIndexVertex1() const | cTriangle | [inline] |
getIndexVertex2() const | cTriangle | [inline] |
getParent() const | cTriangle | [inline] |
getVertex(int vi) const | cTriangle | [inline] |
getVertex0() const | cTriangle | [inline] |
getVertex1() const | cTriangle | [inline] |
getVertex2() const | cTriangle | [inline] |
getVertexIndex(int vi) const | cTriangle | [inline] |
m_allocated | cTriangle | |
m_index | cTriangle | |
m_indexVertex0 | cTriangle | |
m_indexVertex1 | cTriangle | |
m_indexVertex2 | cTriangle | |
m_neighbors | cTriangle | |
m_parent | cTriangle | |
m_tag | cTriangle | |
setParent(cMesh *parent) | cTriangle | [inline] |
setVertices(const unsigned int a_indexVertex0, const unsigned int a_indexVertex1, const unsigned int a_indexVertex2) | cTriangle | [inline] |
~cTriangle() | cTriangle | [inline] |