| allocated() const | cTriangle | [inline] |
| computeArea() | cTriangle | [inline] |
| computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) const | cTriangle | [inline] |
| cTriangle(cMesh *a_parent, const unsigned int a_indexVertex0, const unsigned int a_indexVertex1, const unsigned int a_indexVertex2) | cTriangle | [inline] |
| cTriangle() | cTriangle | [inline] |
| getIndex() const | cTriangle | [inline] |
| getIndexVertex0() const | cTriangle | [inline] |
| getIndexVertex1() const | cTriangle | [inline] |
| getIndexVertex2() const | cTriangle | [inline] |
| getParent() const | cTriangle | [inline] |
| getVertex(int vi) const | cTriangle | [inline] |
| getVertex0() const | cTriangle | [inline] |
| getVertex1() const | cTriangle | [inline] |
| getVertex2() const | cTriangle | [inline] |
| getVertexIndex(int vi) const | cTriangle | [inline] |
| m_allocated | cTriangle | |
| m_index | cTriangle | |
| m_indexVertex0 | cTriangle | |
| m_indexVertex1 | cTriangle | |
| m_indexVertex2 | cTriangle | |
| m_neighbors | cTriangle | |
| m_parent | cTriangle | |
| m_tag | cTriangle | |
| setParent(cMesh *parent) | cTriangle | [inline] |
| setVertices(const unsigned int a_indexVertex0, const unsigned int a_indexVertex1, const unsigned int a_indexVertex2) | cTriangle | [inline] |
| ~cTriangle() | cTriangle | [inline] |