, including all inherited members.
| add(const cVector3d &a_vector) | cVector3d | [inline] |
| add(const double &a_x, const double &a_y, const double &a_z) | cVector3d | [inline] |
| addr(const cVector3d &a_vector, cVector3d &a_result) const | cVector3d | [inline] |
| addr(const double &a_x, const double &a_y, const double &a_z, cVector3d &a_result) const | cVector3d | [inline] |
| copyfrom(const cVector3d &a_source) | cVector3d | [inline] |
| copyto(cVector3d &a_destination) const | cVector3d | [inline] |
| cross(const cVector3d &a_vector) | cVector3d | [inline] |
| crossAndReturn(const cVector3d &a_vector) const | cVector3d | [inline] |
| crossr(const cVector3d &a_vector, cVector3d &a_result) const | cVector3d | [inline] |
| cVector3d() | cVector3d | [inline] |
| cVector3d(const char *a_initstr) | cVector3d | [inline] |
| cVector3d(const string &a_initstr) | cVector3d | [inline] |
| cVector3d(const double a_x, const double a_y, const double a_z) | cVector3d | [inline] |
| cVector3d(const cVector3d &a_source) | cVector3d | [inline] |
| cVector3d(const double *a_in) | cVector3d | [inline] |
| cVector3d(const float *a_in) | cVector3d | [inline] |
| decompose(const cVector3d &a_input, cVector3d &a_parallel, cVector3d &a_perpendicular) | cVector3d | [inline] |
| distance(const cVector3d &a_vector) const | cVector3d | [inline] |
| distancesq(const cVector3d &a_vector) const | cVector3d | [inline] |
| div(const double &a_scalar) | cVector3d | [inline] |
| divr(const double &a_scalar, cVector3d &a_result) const | cVector3d | [inline] |
| dot(const cVector3d &a_vector) const | cVector3d | [inline] |
| elementMul(const cVector3d &a_vector) | cVector3d | [inline] |
| elementMulr(const cVector3d &a_vector, cVector3d &a_result) const | cVector3d | [inline] |
| equals(const cVector3d &a_vector, const double epsilon=0.0) const | cVector3d | [inline] |
| get(const unsigned int &a_component) const | cVector3d | [inline] |
| length() const | cVector3d | [inline] |
| lengthsq(void) const | cVector3d | [inline] |
| mul(const double &a_scalar) | cVector3d | [inline] |
| mulr(const double &a_scalar, cVector3d &a_result) const | cVector3d | [inline] |
| negate() | cVector3d | [inline] |
| negater(cVector3d &a_result) const | cVector3d | [inline] |
| normalize() | cVector3d | [inline] |
| normalizer(cVector3d &a_result) const | cVector3d | [inline] |
| operator*=(const double &a_val) | cVector3d | [inline] |
| operator+=(const cVector3d &a_input) | cVector3d | [inline] |
| operator-=(const cVector3d &a_input) | cVector3d | [inline] |
| operator/=(const double &a_val) | cVector3d | [inline] |
| operator[](unsigned int index) | cVector3d | [inline] |
| operator[](unsigned int index) const | cVector3d | [inline] |
| print(const unsigned int a_precision=2) const | cVector3d | [inline] |
| set(const double &a_x, const double &a_y, const double &a_z) | cVector3d | [inline] |
| set(const char *a_initStr) | cVector3d | [inline] |
| set(const string &a_initStr) | cVector3d | [inline] |
| slerp(double a_level, cVector3d const &a_vector1, cVector3d a_vector2) | cVector3d | [inline] |
| str(string &a_string, const unsigned int a_precision=2) const | cVector3d | [inline] |
| str(const unsigned int a_precision=2) const | cVector3d | [inline] |
| sub(const cVector3d &a_vector) | cVector3d | [inline] |
| sub(const double &a_x, const double &a_y, const double &a_z) | cVector3d | [inline] |
| subr(const cVector3d &a_vector, cVector3d &a_result) const | cVector3d | [inline] |
| subr(const double &a_x, const double &a_y, const double &a_z, cVector3d &a_result) const | cVector3d | [inline] |
| x | cVector3d | |
| y | cVector3d | |
| z | cVector3d | |
| zero() | cVector3d | [inline] |