#include "extras/CGlobals.h"
#include "scenegraph/CCamera.h"
#include "scenegraph/CGenericObject.h"
#include "graphics/CTriangle.h"
#include "graphics/CTexture2D.h"
#include "graphics/CColor.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | cWorld |
cWorld defines the typical root of the CHAI scene graph. It stores lights, allocates textures, and serves as the root for scene-wide collision detection. More... | |
Defines | |
#define | CHAI_MAXIMUM_OPENGL_LIGHT_COUNT 8 |
The maximum number of lights that we expect OpenGL to support. |