| cCollisionAABB(vector< cTriangle > *a_triangles, bool a_useNeighbors) | cCollisionAABB | |
| cGenericCollision() | cGenericCollision | |
| computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) | cCollisionAABB | [virtual] |
| getDisplayDepth() const | cGenericCollision | [inline] |
| getRoot() | cCollisionAABB | [inline] |
| initialize(double a_radius=0) | cCollisionAABB | [virtual] |
| m_displayDepth | cGenericCollision | [protected] |
| m_internalNodes | cCollisionAABB | [protected] |
| m_lastCollision | cCollisionAABB | [protected] |
| m_leaves | cCollisionAABB | [protected] |
| m_material | cGenericCollision | |
| m_numTriangles | cCollisionAABB | [protected] |
| m_root | cCollisionAABB | [protected] |
| m_triangles | cCollisionAABB | [protected] |
| m_useNeighbors | cCollisionAABB | [protected] |
| render() | cCollisionAABB | [virtual] |
| setDisplayDepth(int a_depth) | cGenericCollision | [inline] |
| ~cCollisionAABB() | cCollisionAABB | [virtual] |
| ~cGenericCollision() | cGenericCollision | [inline, virtual] |