cCollisionAABBNode() | cCollisionAABBNode | [inline] |
cCollisionAABBNode(aabb_node_types a_nodeType, int a_depth) | cCollisionAABBNode | [inline] |
computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentDirection, cCollisionAABBBox &a_lineBox, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings)=0 | cCollisionAABBNode | [pure virtual] |
contains_triangle(int a_tag)=0 | cCollisionAABBNode | [pure virtual] |
fitBBox(double a_radius=0) | cCollisionAABBNode | [inline, virtual] |
m_bbox | cCollisionAABBNode | |
m_depth | cCollisionAABBNode | |
m_nodeType | cCollisionAABBNode | |
m_parent | cCollisionAABBNode | |
render(int a_depth=-1)=0 | cCollisionAABBNode | [pure virtual] |
setParent(cCollisionAABBNode *a_parent, int a_recusive)=0 | cCollisionAABBNode | [pure virtual] |
~cCollisionAABBNode() | cCollisionAABBNode | [inline, virtual] |