cCollisionSpheres(vector< cTriangle > *a_triangles, bool a_useNeighbors) | cCollisionSpheres | |
cGenericCollision() | cGenericCollision | |
computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) | cCollisionSpheres | [virtual] |
getDisplayDepth() const | cGenericCollision | [inline] |
initialize(double a_radius=0) | cCollisionSpheres | [virtual] |
m_displayDepth | cGenericCollision | [protected] |
m_firstLeaf | cCollisionSpheres | |
m_lastCollision | cCollisionSpheres | |
m_material | cGenericCollision | |
m_root | cCollisionSpheres | |
m_trigs | cCollisionSpheres | |
m_useNeighbors | cCollisionSpheres | |
render() | cCollisionSpheres | [virtual] |
secret | cCollisionSpheres | |
setDisplayDepth(int a_depth) | cGenericCollision | [inline] |
~cCollisionSpheres() | cCollisionSpheres | [virtual] |
~cGenericCollision() | cGenericCollision | [inline, virtual] |