| cCollisionSpheres(vector< cTriangle > *a_triangles, bool a_useNeighbors) | cCollisionSpheres | |
| cGenericCollision() | cGenericCollision | |
| computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) | cCollisionSpheres | [virtual] |
| getDisplayDepth() const | cGenericCollision | [inline] |
| initialize(double a_radius=0) | cCollisionSpheres | [virtual] |
| m_displayDepth | cGenericCollision | [protected] |
| m_firstLeaf | cCollisionSpheres | |
| m_lastCollision | cCollisionSpheres | |
| m_material | cGenericCollision | |
| m_root | cCollisionSpheres | |
| m_trigs | cCollisionSpheres | |
| m_useNeighbors | cCollisionSpheres | |
| render() | cCollisionSpheres | [virtual] |
| secret | cCollisionSpheres | |
| setDisplayDepth(int a_depth) | cGenericCollision | [inline] |
| ~cCollisionSpheres() | cCollisionSpheres | [virtual] |
| ~cGenericCollision() | cGenericCollision | [inline, virtual] |