cEffectMagnet(cGenericObject *a_parent) | cEffectMagnet | |
cGenericEffect(cGenericObject *a_parent) | cGenericEffect | |
computeForce(const cVector3d &a_toolPos, const cVector3d &a_toolVel, const unsigned int &a_toolID, cVector3d &a_reactionForce) | cEffectMagnet | [virtual] |
enable(bool a_status) | cGenericEffect | [inline] |
getLastComputedForce() | cGenericEffect | [inline] |
initialize() | cGenericEffect | [inline, protected, virtual] |
isEnabled() | cGenericEffect | [inline] |
m_enabled | cGenericEffect | [protected] |
m_lastComputedForce | cGenericEffect | [protected] |
m_parent | cGenericEffect | |
~cEffectMagnet() | cEffectMagnet | [inline, virtual] |
~cGenericEffect() | cGenericEffect | [inline, virtual] |