| cGenericPointForceAlgo() | cGenericPointForceAlgo | |
| computeForces(const cVector3d &a_toolPos, const cVector3d &a_toolVel) | cGenericPointForceAlgo | [inline, virtual] |
| getWorld() | cGenericPointForceAlgo | [inline] |
| initialize(cWorld *a_world, const cVector3d &a_initialPos) | cGenericPointForceAlgo | [inline, virtual] |
| m_world | cGenericPointForceAlgo | [protected] |
| ~cGenericPointForceAlgo() | cGenericPointForceAlgo | [inline, virtual] |