cGenericPointForceAlgo() | cGenericPointForceAlgo | |
computeForces(const cVector3d &a_toolPos, const cVector3d &a_toolVel) | cGenericPointForceAlgo | [inline, virtual] |
getWorld() | cGenericPointForceAlgo | [inline] |
initialize(cWorld *a_world, const cVector3d &a_initialPos) | cGenericPointForceAlgo | [inline, virtual] |
m_world | cGenericPointForceAlgo | [protected] |
~cGenericPointForceAlgo() | cGenericPointForceAlgo | [inline, virtual] |