, including all inherited members.
cMatrix3d() | cMatrix3d | [inline] |
copyfrom(const cMatrix3d &a_source) | cMatrix3d | [inline] |
copyto(cMatrix3d &a_destination) const | cMatrix3d | [inline] |
det() const | cMatrix3d | [inline] |
equals(cMatrix3d &a_matrix) const | cMatrix3d | [inline] |
getCol0() const | cMatrix3d | [inline] |
getCol1() const | cMatrix3d | [inline] |
getCol2() const | cMatrix3d | [inline] |
getRow(const unsigned int &index) const | cMatrix3d | [inline] |
identity() | cMatrix3d | [inline] |
inv(bool *a_result=0) const | cMatrix3d | [inline] |
invert() | cMatrix3d | [inline] |
invertr(cMatrix3d &a_result) const | cMatrix3d | [inline] |
m | cMatrix3d | |
mul(const cMatrix3d &a_matrix) | cMatrix3d | [inline] |
mul(cVector3d &a_vector) const | cMatrix3d | [inline] |
mulr(const cMatrix3d &a_matrix, cMatrix3d &a_result) const | cMatrix3d | [inline] |
mulr(const cVector3d &a_vector, cVector3d &a_result) const | cMatrix3d | [inline] |
operator*(const cVector3d &a_val) | cMatrix3d | [inline] |
operator*(const cMatrix3d &a_val) | cMatrix3d | [inline] |
operator*=(const double &a_val) | cMatrix3d | [inline] |
operator*=(const cMatrix3d &a_val) | cMatrix3d | [inline] |
operator+=(const cMatrix3d &a_input) | cMatrix3d | [inline] |
operator-=(const cMatrix3d &a_input) | cMatrix3d | [inline] |
operator/=(const double &a_val) | cMatrix3d | [inline] |
operator[](const unsigned int &index) const | cMatrix3d | [inline] |
print(const unsigned int a_precision=2) const | cMatrix3d | [inline] |
rotate(const cVector3d &a_axis, const double &a_angleRad) | cMatrix3d | [inline] |
rotater(const cVector3d &a_axis, const double &a_angleRad, cMatrix3d &a_result) const | cMatrix3d | [inline] |
set(const double &a_value) | cMatrix3d | [inline] |
set(const double &a_m00, const double &a_m01, const double &a_m02, const double &a_m10, const double &a_m11, const double &a_m12, const double &a_m20, const double &a_m21, const double &a_m22) | cMatrix3d | [inline] |
set(const cVector3d &a_axis, const double &a_angleRad) | cMatrix3d | [inline] |
setCol(const cVector3d &a_vectCol0, const cVector3d &a_vectCol1, const cVector3d &a_vectCol2) | cMatrix3d | [inline] |
setCol0(const cVector3d &a_vectCol) | cMatrix3d | [inline] |
setCol1(const cVector3d &a_vectCol) | cMatrix3d | [inline] |
setCol2(const cVector3d &a_vectCol) | cMatrix3d | [inline] |
str(string &a_string, const unsigned int a_precision=2) const | cMatrix3d | [inline] |
str(const unsigned int a_precision=2) const | cMatrix3d | [inline] |
toAngleAxis(double &a_angle, cVector3d &a_axis) | cMatrix3d | [inline] |
trans() | cMatrix3d | [inline] |
transr(cMatrix3d &a_result) const | cMatrix3d | [inline] |