#include "math/CMatrix3d.h"
#include "math/CVector3d.h"
#include "graphics/CVertex.h"
#include "graphics/CTriangle.h"
#include "scenegraph/CMesh.h"
#include "graphics/CMaterial.h"
#include "graphics/CTexture2D.h"
#include "scenegraph/CWorld.h"
#include "scenegraph/CLight.h"
#include <string>
#include <vector>
#include <stdio.h>
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Functions | |
bool | cLoadFile3DS (cMesh *iMesh, const string &iFileName) |
Loads a 3DS image file by providing a filename and mesh in which object is loaded. | |
Variables | |
bool | g_3dsLoaderShouldGenerateExtraVertices |
Clients can use this to tell the 3ds loader how to behave in terms of vertex merging.
If true (default), loaded 3ds files will have three _distinct_ vertices per triangle, with no vertex re-use.