| cCollisionBrute(vector< cTriangle > *a_triangles) | cCollisionBrute | [inline] |
| cGenericCollision() | cGenericCollision | |
| computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) | cCollisionBrute | [virtual] |
| getDisplayDepth() const | cGenericCollision | [inline] |
| initialize(double a_radius=0) | cCollisionBrute | [inline, virtual] |
| m_displayDepth | cGenericCollision | [protected] |
| m_material | cGenericCollision | |
| m_triangles | cCollisionBrute | [protected] |
| render() | cCollisionBrute | [inline, virtual] |
| setDisplayDepth(int a_depth) | cGenericCollision | [inline] |
| ~cCollisionBrute() | cCollisionBrute | [inline, virtual] |
| ~cGenericCollision() | cGenericCollision | [inline, virtual] |