cCollisionBrute Class Reference
[Collision Detection]

cCollisionBrute provides methods to check for the intersection of a line segment with a mesh by checking all triangles in the mesh. More...

#include <CCollisionBrute.h>

Inheritance diagram for cCollisionBrute:

Inheritance graph
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List of all members.

Public Member Functions

 cCollisionBrute (vector< cTriangle > *a_triangles)
 Constructor of cCollisionBrute.
virtual ~cCollisionBrute ()
 Destructor of cCollisionBrute.
virtual void initialize (double a_radius=0)
 No initialization is necessary for the brute force method.
virtual void render ()
 There isn't really a useful "visualization" of "check all triangles".
bool computeCollision (cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings)
 Return the triangles intersected by the given segment, if any.

Protected Attributes

vector< cTriangle > * m_triangles
 Pointer to the list of triangles in the mesh.


Detailed Description

cCollisionBrute provides methods to check for the intersection of a line segment with a mesh by checking all triangles in the mesh.

Member Function Documentation

bool cCollisionBrute::computeCollision ( cVector3d a_segmentPointA,
cVector3d a_segmentPointB,
cCollisionRecorder a_recorder,
cCollisionSettings a_settings 
) [virtual]

Return the triangles intersected by the given segment, if any.

Check if the given line segment intersects any triangle of the mesh. This method is called "brute force" because all triangles are checked by invoking their collision-detection methods. This method is simple but very inefficient.

Parameters:
a_segmentPointA Initial point of segment.
a_segmentPointB End point of segment.
a_recorder Returns pointer to nearest collided object.
a_settings Structure which contains some rules about how the collision detection should be performed.
Returns:
Return true if the line segment intersects one or more triangles.

Reimplemented from cGenericCollision.


The documentation for this class was generated from the following files:


CHAI3D 2.0.0 documentation
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