cGELWorldCollision(cGELWorld *a_gelWorld) | cGELWorldCollision | [inline] |
cGenericCollision() | cGenericCollision | |
computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) | cGELWorldCollision | [virtual] |
getDisplayDepth() const | cGenericCollision | [inline] |
initialize() | cGELWorldCollision | [inline, virtual] |
cGenericCollision::initialize(double a_radius=0) | cGenericCollision | [inline, virtual] |
m_displayDepth | cGenericCollision | [protected] |
m_material | cGenericCollision | |
render() | cGELWorldCollision | [inline, virtual] |
setDisplayDepth(int a_depth) | cGenericCollision | [inline] |
~cGELWorldCollision() | cGELWorldCollision | [inline, virtual] |
~cGenericCollision() | cGenericCollision | [inline, virtual] |