| cGELWorldCollision(cGELWorld *a_gelWorld) | cGELWorldCollision | [inline] |
| cGenericCollision() | cGenericCollision | |
| computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) | cGELWorldCollision | [virtual] |
| getDisplayDepth() const | cGenericCollision | [inline] |
| initialize() | cGELWorldCollision | [inline, virtual] |
| cGenericCollision::initialize(double a_radius=0) | cGenericCollision | [inline, virtual] |
| m_displayDepth | cGenericCollision | [protected] |
| m_material | cGenericCollision | |
| render() | cGELWorldCollision | [inline, virtual] |
| setDisplayDepth(int a_depth) | cGenericCollision | [inline] |
| ~cGELWorldCollision() | cGELWorldCollision | [inline, virtual] |
| ~cGenericCollision() | cGenericCollision | [inline, virtual] |