| cGenericCollision() | cGenericCollision | |
| cODEWorldCollision(cODEWorld *a_ODEWorld) | cODEWorldCollision | [inline] |
| computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) | cODEWorldCollision | [virtual] |
| getDisplayDepth() const | cGenericCollision | [inline] |
| initialize(double a_radius) | cODEWorldCollision | [inline, virtual] |
| m_displayDepth | cGenericCollision | [protected] |
| m_material | cGenericCollision | |
| render() | cODEWorldCollision | [inline, virtual] |
| setDisplayDepth(int a_depth) | cGenericCollision | [inline] |
| ~cGenericCollision() | cGenericCollision | [inline, virtual] |
| ~cODEWorldCollision() | cODEWorldCollision | [inline, virtual] |