cGenericCollision() | cGenericCollision | |
cODEWorldCollision(cODEWorld *a_ODEWorld) | cODEWorldCollision | [inline] |
computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentPointB, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) | cODEWorldCollision | [virtual] |
getDisplayDepth() const | cGenericCollision | [inline] |
initialize(double a_radius) | cODEWorldCollision | [inline, virtual] |
m_displayDepth | cGenericCollision | [protected] |
m_material | cGenericCollision | |
render() | cODEWorldCollision | [inline, virtual] |
setDisplayDepth(int a_depth) | cGenericCollision | [inline] |
~cGenericCollision() | cGenericCollision | [inline, virtual] |
~cODEWorldCollision() | cODEWorldCollision | [inline, virtual] |