#include <CCollisionBasics.h>
Public Attributes | |
| bool | m_checkForNearestCollisionOnly |
| If true, only return the nearest collision collision event. | |
| bool | m_returnMinimalCollisionData |
| If true, return minimal amount of the collision. | |
| bool | m_checkVisibleObjectsOnly |
| If true, then collision detector shall check for collisions on visible objects only. | |
| bool | m_checkHapticObjectsOnly |
| If true, then collision detector shall check for collisions on haptic enabled objects only. | |
| bool | m_checkBothSidesOfTriangles |
| If true, then collision can occur on both sides of triangles. | |
| bool | m_adjustObjectMotion |
| If true, then adjust for object motion. (dynamic proxy model). | |
| double | m_collisionRadius |
| Radius of the virtual tool or cursor. | |