cCollisionSettings Struct Reference
[Collision Detection]

This structure contains a list of settings which are passed to the collision detector when checking for a collision. More...

#include <CCollisionBasics.h>

List of all members.

Public Attributes

bool m_checkForNearestCollisionOnly
 If true, only return the nearest collision collision event.
bool m_returnMinimalCollisionData
 If true, return minimal amount of the collision.
bool m_checkVisibleObjectsOnly
 If true, then collision detector shall check for collisions on visible objects only.
bool m_checkHapticObjectsOnly
 If true, then collision detector shall check for collisions on haptic enabled objects only.
bool m_checkBothSidesOfTriangles
 If true, then collision can occur on both sides of triangles.
bool m_adjustObjectMotion
 If true, then adjust for object motion. (dynamic proxy model).
double m_collisionRadius
 Radius of the virtual tool or cursor.


Detailed Description

This structure contains a list of settings which are passed to the collision detector when checking for a collision.
The documentation for this struct was generated from the following file:


CHAI3D 2.0.0 documentation
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