Classes | |
struct | cColorf |
cColorf describes a color composed of 4 GLfloats. More... | |
struct | cColorb |
cColorb describes a color composed of 4 bytes. More... | |
class | cGenericTexture |
cGenericTexture implements a base class for handling OpenGL textures. More... | |
struct | cMatrixGL |
CHAI describes rotations using 3x3 rotation matrices (cMatrix3d) and 3D vectors (cVector3d) to express position or translation. On the OpenGL side 4x4 matrices are required to perform all geometric transformations. cMatrixGL provides a structure which encapsulates all the necessary functionality to generate 4x4 OpenGL transformation matrices from 3D position vectors and rotation matrices. . More... | |
class | cMaterial |
cMaterial provide a description for handling OpenGL graphic material properties. These include: ambient color, diffuse color, specular color, emissive color, and shininess. More... | |
class | cTexture2D |
cTexture2D describes a 2D bitmap texture used for OpenGL texture-mapping More... | |
struct | cTriangle |
cTriangle defines a triangle, typically bound to a mesh for graphic rendering. More... | |
struct | cVertex |
cVertex defines a point in 3 dimensional space and the associated rendering properties (position, color, texture coordinate, and surface normal) More... | |
Files | |
file | CDraw3D.h |
Graphics Drawing Macros. |